The EPF Command Room (full name Elite Penguin Force Command Room) is the prime base of operations for the Elite Penguin Force. It is located underneath the Everyday Phoning Facility along with the HQ.
From here, agents can access the minigame System Defender and can also access the Field-Ops terminal. Along with that, agents can use Tube Transport to enter the VR Room. In the centre of the room, there is also an convert station with up to ten seats and a large monitor that can display different screens.
- If you move your mouse over the recycling bin found in the center of the room, it fills with paper.
- During Operation: Blackout and onward, if you click on the TV, The Director will say "The road is long, but the EPF will rise again." Click on it again, and the TV will display a map.
- If you move your mouse over the discs located near the cabinet, they flip.
- The TV has several channels, almost all of which are just higher resolution versions of the same one found on the HD TV.
- The fireplace channel on the TV uses several twigs instead of logs.
- If you click the lights at the top of the screen from left to right, the lights will turn off. Clicking any light will turn them back on again.
- Occasionally, the lights may turn off and a new image appears on the TV, in a sequence. This event will trigger when many players gather around the seats near the TV. First, the lights turn off and a spinning green EPF logo appears, followed by a map of sorts with three dots, presumably locations. Next, it zooms in on one dot, which makes 2 more appear. Suddenly, the dots slowly gain lines that connect, and proceed show a few images of multiple places around Club Penguin Island, including the Beach, an unknown stone bricked area (Possibly the Everyday Phoning Facility), and a third location within a wooded area, presumably the Forest. Then, it goes on to the second dot from the original three, which brings up a bar graph and a line graph. Lastly, on the last of the three original dots, a paragraph (contents unreadable) appears along with other data instances. Then the screen goes to static, the original channel goes on, the lights turn back on (assuming they were on beforehand, otherwise they would remain off), and everything returns to normal. It is unknown what this means, and what triggers it.
- A visual bug occurs if the player toggles low-res mode with the = key, and the player changes the TV channel by clicking it. During the static animation, the player can actually see behind the TV's "static", including parts of the map normally hidden, such as part of the top floor. In addition, if a player hides behind the TV's side, they'll be visible during the transition.
|VR Room (formerly)||Everyday Phoning Facility|
|EPF Command Room|